Job Postings

Posted on 5/9/2008

Job Postings for current and future positions

Project name: dOLLhOUSe

We are currently in the Art Production for dOLLhOUSe.
The current project we are working to finish is called dOLLhOUSe, a third-person survival-horror game taking place in the small town of Newport, Oregon.

Brief description:
Upon the advice we had received from both Blizzard and Viz, we put some of our larger projects on hold to make a much smaller game, in which a horror idea of mine was put to use. DH is a project using the elements we have come to love in the Silent Hill, Siren, and Fatal Frame series, adding new aspects, horror, and gameplay features.

Target aim:
We plan on creating this game for both the Xbox360 and the PC. We currently are licensed to create games on the PC, and upon further game development, we plan on getting the license for the 360. Our current engine (Torque Game Engine Advanced) will allow an easy port to the 360 console.

Compensation:
Due to the source of funding being from my own pocket, all payment will be done as a percentage of revenue. 50% of profits will go back into the company for future projects/upgrading equipment/building a full studio. Of the remaining 50% the profits will be split among all staff according to how much work they have done, with factors applied such as difficulty, quality, and efficiency.

Technology:
Programming:
- Microsoft Visual C++ 2005
- Torque Game Engine Advanced (TGEA)


3D Modeling:
- Mudbox
- Animation Master
- Maya
- Torque Constructor


2D Art:
- Adobe Photoshop CS:3
- Painter


Sound Design:
- Sibelius 5
- Finale 2008
- Adobe Audition


Talent needed:

Lead Programmer
- Direction of fellow programmers, must have previous successful experience in game programming. Must also have leadership skills and be a good team player. Reliability and dedication is a must.

Programmers
- Previous game programming not required, but a definite plus. Must have proper knowledge of C++, and experience with the Torque game engine is preferred. Reliability and dedication is a must.

User Interface
- Proof of previous work and designs are highly recommended, with the ability to take critique well, and accept suggestions and changes. Reliability and dedication is a must.

Conceptual Graphic Design
- Creative artist with abilities to take descriptions and put them on paper, with a high tolerance to critique, to ensure top quality. A portfolio is highly recommended. Reliability and dedication is a must, with timely designs.

3D Design
- Highly skilled 3D artists able to create "next-gen" quality 3D models for characters, enemies, and items. A portfolio is highly recommended. Reliability and dedication with work in a timely manner is a must.

Texture Artist
- Ability to create highly detailed textures used in all 3D art. A portfolio is highly recommended. Reliability and dedication is a must.

Map Design
- Ability to create realistic maps for the zones described, in a reliable and timely manner. A portfolio is highly recommended.

Weapon/ monster value calibration
- Ensuring a proper balance of attributes of all items, weapons, and monsters for each game mode. A portfolio is highly recommended. Reliability and dedication is a must.